If you have ever played a 2-player game of Bananagrams, you know how much different it is that a regular game with 4 or 5 players. A 2-player game feels like a marathon and requires a lot of endurance. Playing longer games is a good way to build up and learn to maintain your focus.
For my casual play, the adaptation that I often use is to divide the regular pool of tiles in two, put half of them back in the banana, and play with just the other half. That way, each player winds up with the same number of letters in their grid as in a regular 4-player game (which is, for some reason, my standard). But you can wind up with asymmetric halves, so it's best to switch between the two halves, or else mix them together and split them periodically.
Conversely, 8-player games are like a 100 yard dash: You have to go as fast as you can, and just as coming out of the starting blocks as quickly as possible is critical for winning a short race, a small advantage in the initially drawn set of tiles can make all the difference when playing Bananagrams. Generally this results in more random outcomes than longer matches, but I like to view many-player matches as a challenge to my ability to play fast.
Of course, a big factor in why 8-player games go so fast is that they split the same 144 tiles up such that each player only has to make an 18-tile grid. Contrast that with the 36-tile grids in a typical 4-player game. A solution to this is mixing together two sets of Bananagrams (which explains the introduction of the Bananagrams Jumbo and Double Bananagrams sets which (as I understand it) both consist of two bananas sold together, giving a total of 288 tiles.) I've never tried playing a many-player game with two sets of Bananagrams. I would definitely like to see how different that format feels. I suspect that it would still be a bit faster than a 4-player, 1-banana game.
When it comes to the most fiercely competitive situations, like tournaments, some multi-player games such as Scrabble seem to converge to 2-player games. The argument is that this minimizes the influence of chance and allows the players' skills to maximally determine the outcome of the game. This does not hold for other games, like Settlers of Catan which does not work well with only two players (requiring a minimum of three), in part because player interaction is an important component of gameplay. Consequently it, and other so-called Eurogames, are probably not suitable for Bananagrams-style acceleration (a.k.a., Banananification).
Bananagrams is a wonderfully flexible game that can scale to small or large groups, and the feel of the game can be altered by increasing or decreasing the number of tiles per player. There must be many other ways that the game can be changed a little, giving it a different texture while maintaining its core Bananagrams nature. I hope to find and explore such ways in future posts.
Showing posts with label play. Show all posts
Showing posts with label play. Show all posts
Saturday, January 16, 2010
Monday, September 7, 2009
Bananagrams Jargon
Most of the terms used when playing Bananagrams ("split", "bunch", "peel", and "bananas!") are all banana-themed. "Dump" is an obvious outlier - it doesn't quite fit. Some alternatives I have heard suggested are: "slip", "bad banana", "rotten banana", "bad spot". "Slip" has the one-syllable advantage, but sounds a bit too much like "split" for my taste. Maybe an exclmation like "Yuck!" would work. The "bad/overripe" theme seems appropriate, but of course "Rotten Banana" is reserved in the official instructions for someone who claims to have won but turns out to have used one or more bogus words. The word for the little gray bit at the end of the banana might work, assuming it has a name...
How about those stringy things on bananas? They are called "phloem bundles". They distribute nutrients throughout the banana. They are technically edible, but no one likes them, and people often throw them out. The analogy is perfect, and it's a short word (pronounced /FLOW em/). (Incidentally, peeling the banana from the other end (as monkeys do) is said to reduce the phloem problem, as the strings tend to stick to the peel.) The next time I elect to dump a tile, I'm going to say "Phloem!" and see how the other players react.
One final possibility (as a house rule) is simply not saying anything at all. People are generally too engrossed in the game to care.
How about those stringy things on bananas? They are called "phloem bundles". They distribute nutrients throughout the banana. They are technically edible, but no one likes them, and people often throw them out. The analogy is perfect, and it's a short word (pronounced /FLOW em/). (Incidentally, peeling the banana from the other end (as monkeys do) is said to reduce the phloem problem, as the strings tend to stick to the peel.) The next time I elect to dump a tile, I'm going to say "Phloem!" and see how the other players react.
One final possibility (as a house rule) is simply not saying anything at all. People are generally too engrossed in the game to care.
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![If I stay there can be no party. I must be out there in the night, staying vigilant. Wherever a party needs to be saved, I'm there. Wherever there are words that need anagramming, I'm there. But sometimes I'm not because I'm out there in the night staying vigilant, watching, lurking, running, jumping, hurdling, sleeping. No, I can't sleep. You sleep. I'm awake. I don't sleep. I don't blink. Am I a bird? No. I'm a banana. I am Bananagrammer. Or am I? Yes, I am Bananagrammer. [applies chapstick]](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI5Yf53B1clpF3cLb11zYrIhaMn1Grv8uDvAhy_9vwjTU-CZCcX5MYmPwX-TnSagBaWwvJpIWeVsOP3q4r6k_HYnuRcVAOou4fwCkkVU7Or2NXmaWfZS6CjtkPnaeIdq3-wvdOC2DJb-Ra/s400/BGR-plot-medium.png)
