A blog for fans of Bananagrams, word games, puzzles, and amazing things

Saturday, October 22, 2011

The 27th Letter of the Alphabet

Rogues, to speak thus irreverently of the alphabet, I shall live to see you glad to serve old Q — to curl the wig of great S — adjust the dot of little i — stand behind the chair of X. Y. Z. — wear the livery of Etcetera — and ride behind the sulky of And-by-itself-and.

From Act I of Charles Lamb's Mr. H

If you were a schoolchild in the 19th century, the alphabet that you learned would have had 27 letters: all 26 letters of our current alphabet, plus the ampersand symbol.
ABCDE
FGHIJ
KLMNO
PQRST
UVWXY
Z &

Due to the awkwardness of ending a recitation of the alphabet with "W X Y Z and", it was traditional to instead say "W X Y and Z, and per se and", where per se, Latin for "by itself", means that &, standing by itself, represents "and". (Words with one-letter spellings, like A or I, were often orally spelt as "A per se" or "A per se A".) It was this process of alphabet recitation, and hurried enunciations of "and per se and" which spawned a variety of names for the & symbol which ultimately converged on "ampersand". & had been part of the alphabet going back to the days of Old English.

Other than standing for the conjunction "and", the ampersand also sometimes appears in the abbreviation &c, for et cetera. This is due to the origins of the & symbol in the first century A.D., when the Romans would write et (Latin for "and") in cursive in a run-together fashion which became a stand-alone written symbol.

So why do we no longer consider & to be part of the alphabet?

The leading theory is that it's because of that alphabet song, the one that goes
A B C D E F G
H I J K LMNOP
Q R S, T U V
W X, Y and Z.
Now I know my A B Cs.
Next time won't you sing with me?
Many incorrectly believe that this is based on a tune by Mozart. While Mozart wrote variations on this theme at the age of 25 [see Köchel listing K. 265], the original melody that inspired him was a French folk song called "Ah! vous dirai-je, Maman" which eventually served as the music for Twinkle, Twinkle, Little Star. In 1835, the alphabet song was copyrighted under the name "The A.B.C., a German air with variations for the flute with an easy accompaniment for the piano forte", so it does seem like Mozart was responsible for popularizing the melody.

It turns out that that song has influence beyond the ousting of the ampersand. Historically, it has been mainly in the U.S. that Z has been pronounced zee; pretty much everywhere else they say zed. But a quick look at the rhyming scheme of the alphabet song, shows that the zee pronunciation works better. And apparently a lot of children who learn English outside of the U.S. are still exposed to this alphabet song through American children's programming, like Sesame Street. Teachers in England reportedly have to correct kindergarteners who enter school singing the alphabet song in an American accent, right down to the zee.

I leave you with this quote from Steven Wright:
Why is the alphabet in that order? Is it because of that song? The guy who wrote that song wrote everything.

Sunday, October 9, 2011

PAX, the Omegathon, and novelty in video games

I love books and documentaries that examine quirky subcultures. The book Word Freak provides a fascinating look inside the world of tournament Scrabble. Murderball was a great film about the players of wheelchair rugby. My favorite quirky documentary though is The King of Kong: A Fistful of Quarters which dramatizes the competition between two players for the high score in the classic arcade game Donkey Kong.

I've just found an amazing article online called PAX Primer which is the perfect introduction to the quirky subculture that is the Penny Arcade Expo. It covers the origins of the Expo (in case you ever wanted to know how a web comic can spawn a convention dedicated to video games and board games), the growth of video games, and their transition from fringe to mainstream culture.

Earlier this year, I posted about PAX because Bananagrams was an event in the PAX East Omegathon. It turns out that the Omegathon organizers decided to feature Bananagrams in the west coast PAX Omegathon as well. The article says that in the convention program, Bananagrams is described as "like Scrabble, only not boring and for old people".

It later goes on to discuss a few computer games which I might opine are "like video games, only not boring and for old people". The new wave of computer games does not suck you into endless repetition.

Portal is a game where you solve puzzles by shooting two holes on different walls, ceilings, or other surfaces in your environment. These "portals" are connected (as if by a wormhole), so whatever goes in one, comes out the other, with the same momentum. I recently started playing this game and can not get enough of it.

Braid is an even stranger game in which the player gets to control the flow of time. The selling points of the game are listed on the game's web site:
  • Every puzzle in Braid is unique. There is no filler.
  • Braid treats your time and attention as precious.
  • Braid does everything it can to give you a mind-expanding experience.
Braid's programmer, Jonathan Blow, self-financed the game as he coded it over three years as a statement about how video games could and should be different.

Braid does not look like any other computer game. The artwork is great. It was done by the artist behind the surreal web comic A Lesson Is Learned But The Damage Is Irreversible. Braid also does not sound like any other computer game. Its atmospheric music helped to win me over.

With the success of these games, even more ambitious games are in the works, on topics such as non-Euclidean geometry (Antichamber) and four-dimensional space (Miegakure).


In a world where video games have become mainstream, it makes sense for a niche to develop for games that emphasize originality. I am glad that quirky subcultures exist to sustain this kind of bold experimentation.