A blog for fans of Bananagrams, word games, puzzles, and amazing things

Wednesday, March 23, 2011

Guess My Word - a fun word-guessing game

Important notice: This post is about an online game that no longer exists at the linked URL, but you can find the same game (now maintained by someone else here.
Imagine if you were trying to play Twenty Questions but weren't allowed to ask about the meaning of the word, only its position in the dictionary. Well somebody else imagined it first, wrote it up, and put it online.

It's called "Guess my word!", and each day there is a new word to guess.

You start by making some initial guess about where the word might be in the alphabet:


You find out where the word is with respect to your guesses (with the closest words being highlighted in blue and red (indicating before and after, respectively)):


And after a number of guesses, eventually you should converge on the word:


...after which you can enter your name to appear on the leaderboard and check out other people's times and guesses. It's a good way to work on your active vocabulary when you are not playing Bananagrams...

You can play Guess My Word by clicking here. If you really like it, there are now two separate words you can play each day. Plus there is a new iPhone app called Lexicographer which is a little different, and for which I have written a separate review.

The best thing about this game is that you can also easily play it offline as a two-person game. You can take turns thinking of the secret word and guessing, and since this can be played without pen and paper (as long as you can remember the two current bounding words), it makes a great game to play in the car.



Further reading:

Monday, March 14, 2011

Follow-up on Bananagrams at PAX East 2011 and Bananagrams doubles

Since this year's PAX East Omegathon paired up players into teams, the Bananagrams round was played in doubles mode. The picture below (from the official Bananagrams Twitter feed), shows a winning grid from the first round of the Bananagrams part of the Omegathon.



I attempted to read off the words from the grid and got:
   H A     P
  NOON B ZOO
   R DEER  IDES
  AS         A
   EEL    FIAT
     E  Z U  E
     A  O E  N
     D COIL
   TEETH
   A R U
   K   MUTER
   EON   I
    N   ME
   PEST
      I
     YET

A few comments on this picture: The grid incorporates a lot of the short words that I find myself using including EEL, EON, YET, and ZOO (two ZOOs, actually). CHUM also seems like a useful word to have in one's Bananagrams vocabulary. And observe the left and right branches of the grid and the way that the players have positioned themselves. If both players are right-handed, it seems to make sense for the player on the right to move closer to the table, so he can more easily reach the upper-right corner of the board with his right hand and still easily cover the lower-right corner of the board. You can see a similar posture adopted in photos of other teams.





It appears that the player on the left sometimes also turns toward the center; this is probably the best strategy, as it will allow the left hand to contribute more.

I've wanted to experiment with Bananagrams doubles for a while now. Knowing that it has been successfully played in the Omegathon gives me confidence that Bananagrams can work well as a team game.

UPDATE: Some video from the Omegathon Bananagrams round is now up

Saturday, March 5, 2011

Bananagrams to be an event at the PAX East 2011 Omegathon

PAX (Penny Arcade Expo) is a semi-annual convention for fans of video games that also includes a few sessions about role-playing games, interactive fiction, and board games. A major event at every PAX is the "Omegathon", a multi-round game tournament for which the twenty (this year, thirty) contestants are chosen randomly from the pre-registered PAX attendees. The Omegathon always features a different set of games. Past selections have included Mario Kart, Doom, Connect Four, Dance Dance Revolution, Tetris, skee-ball, and Pong. The four games that have been announced so far for the March convention in Boston are Katamari Damacy, Operation, Jenga, and Bananagrams. While it won't be a tournament between the best Bananagrams players, I expect that there will be coverage of the event through video or other media, and it will be interesting to see how the competition is set up and how it plays out.

The Omegathon has never before included a word game. Bananagrams will be the first.



Further reading

Monday, February 21, 2011

"Zen" and the art of Google N-gram Viewing

Over on the WordSquared blog, WordSquarers are pondering what should be a legal word in a word game. In particular, they are asking whether ZEN should be an allowed word in their game. "zen" is probably the most frequently asked about word because many people (myself included) initially expect that the Word2 game will accept it, but it never does...

The argument in favor of admitting "zen" to the dictionary is that usage suggests that there are two kinds of "Zen": capital-Z "Zen", which refers to Zen Buddhism and lowercase-Z "zen" which refers to a state of extreme calm and centeredness. Of course, the idea of this calm state is a reference to what is considered to be a result of the practice of Zen meditation.

It turns out that "Zen" is sometimes capitalized even in phrases like "a Zen outlook on life" or when something is said to be or feel "so Zen". This usage is consistent with "Zen" being a proper adjective (like "British").

To pursue this question further, I used Google's Ngram Viewer (which really ought to be spelt "N-gram Viewer") to compare the frequency of usage of the words "Zen" and "zen" in books over the last 200 years. The capitalized version completely dominates. (The oscillations in the appearance of "Zen" in English language books seem to reflect periodic variations in Western interest in Eastern mysticism. Roughly similar oscillations can be seen in the usage of "Tao".)



If you look at just the usage of "zen" over time,


you see that back in the 1800s, long before the concept of Zen was even popularized in Western society, instances of "zen" are present in print like some kind of background noise. And indeed, closer examination reveals that these "zen"s have nothing to do with Zen. They are frequently word fragments (like cases where the word "citizen" has been broken between pages and the OCR failed to transmit the dash in "-zen" to Google N-gram Viewer) or abbreviations of names in plays ("Zen." = Zenobia in some plays).

The same search, done on the American English corpus (rather than the overall English corpus, as above),


also fails to show a decisive increase in the usage of "zen" in English books in the U.S..

In contrast, many words admitted into the dictionary show usage patterns that clearly surpass their background noise levels. The first Google N-grams image above shows a good example of this behavior for the word "Zen". And consider "supersize",

a word accepted into the Merriam-Webster Collegiate Dictionary in 2006. Words that have such an abrupt exponential gain in usage must be the easiest for lexicographers to deal with.

I thought I had found a good argument in favor of making "zen" a word when I realized that there is another word which also has a nearly identical usage pattern. Both "Zen" and "Christian" refer to specific religions, and both are also used in a more relaxed fashion as an adjective (roughly meaning "placid" and "humane, altruistic", respectively). But the question of the correct case is the same with "christian": It is not frequently found in an uncapitalized form, and dictionaries nearly universally include only the capitalized form of the word.

It's possible that editors are keeping the uncapitalized "zen" out of books because it does not appear in dictionaries. And then, to the extent that dictionary inclusion reflects usage in print, "zen" is doomed to be perceived as a common misspelling and locked out of dictionaries forever. Of course, these days lexicographers search for new words in lots of other media, including the less rigorously edited Internet, so "zen" may yet be recognized as a legitimate word.


If you want to express your opinion about "zen", the comments on that Word2 blog post are still open, and you can always post here in the shiny new Bananagrammer comments area.

Thursday, February 17, 2011

A word grid puzzle

What special property does this word grid have?

               ODD
                 ICEBOX
            ECHOED          
          D K  H           
         XEBEC    
       H  E
     BOOKED

The answer, encrypted with ROT-13: "Gur tevq pna or zveebe-ersyrpgrq iregvpnyyl gb trarengr n qvssrerag tevq jvgu inyvq jbeqf." Good luck!

Thursday, January 27, 2011

WordSquared update

The WordSquared team has been busy. After reprogramming their massively mutliplayer Scrabble game (previously reviewed here) to be faster and more responsive, they've rolled out a blog and more site improvements:
  • There is now a real login system, giving you the option to either assign a password to your existing WordSquared username or link your Word2 game to one of a number of other accounts (Google, Twitter, Facebook, AIM, Yahoo, or OpenID). Which means no more worrying about losing your game due to site upgrades. And your game is no longer tied to a particular browser via cookies, so you can log in anywhere and play.
  • The game now tracks and displays statistics about your games, like the longest word that you have formed (longest since statistics started, that is).
  • Whenever you lay down a word, the resulting score (or scores, when you form multiple words) appear on the screen at the location of the word and float gently upward before disappearing. It's a nice, elegant effect. (This turns out to be the way HTML5 browsers display word scores. Current Firefox versions (>3.6.9 but <4.0) do not have any HTML5 capability built in, not even as an option, so I prefer Safari for Word2.)
  • WordSquared now has achievements that you can earn. Some are based on the number of words that you have formed, but I knew right away which one I wanted to get:

    I also picked up this one:

    Getting a rack of Is was pretty easy, but to get to the T Party, I had to unload one last J. It can be tricky to find a place to dump a J. I wound up scrolling way back along the path of words that I have made, trying to find an AM or OUST or OWL or an UMP or a UKE. (This is where it would be nice to have a search function to let me jump to particular words I've already formed). Eventually I found an unobstructed INN and went with JINN. Which seems like an appropriate way to get to the T Party, as I can totally imagine Mr. T playing a genie.

    Achievements are not retroactive, so you get to earn them all (even easy ones like "Get a rack with no vowels") for the first time.

    The achievements stay on your screen until you dismiss them, so you can continue playing with the cartoon Mr. T overlapping your board as long as you like, pitying your foolish moves.
  • And finally, while it's not a new feature, I just discovered that since WordSquared is an HTML5 game, it is possible to zoom in and out just by changing the font size. This is really cool and often preferable to scrolling the board since it can be done quickly with a keystroke.

Also, Word2 now produces sound effects when you lay down tiles and score points. You can toggle them on or off with the speaker icon in the lower right.

The Word2 coders have formed a company called Massively Fun, and their site says that Word2 is to be just the first of their games. Good luck guys!



Further reading:

Thursday, January 20, 2011

Ghost, Superghost, and Disorder: Word-dodging games

I recently played a game called Disorder, which is a neat little word-building (or more accurately, word-avoiding) game. To explain it, it's best to start with the simpler games that it is based on:

We begin with an old parlor game called Ghost. In Ghost, players take turns adding letters to a word they are building, trying to avoid being the one to actually finish a complete word. If a player adds a letter that makes it impossible to form a real word (e.g., T-R-I-C-J), another player can challenge him. If the first player cannot name a legitimate word that he's trying to make, he loses the game. But if the challenger is wrong, he loses instead.

Example gameplay:
Player 1: A
Player 2: M [A and AM are words, but words shorter than 4 letters are permitted.]
Player 1: B
[At this point in the game, there are lots of words that players may be thinking of like AMBITIOUS, AMBULANCE, AMBUSH, AMBIGUOUS, AMBLE. But with each new letter the options narrow.]
Player 2: E
[This is a brilliant play because the only common words that can be formed starting with AMBE all have the root AMBER which is a valid word. The options for Player 1 are to choose the R and lose or choose another letter and try to bluff. Bluffing adds an interesting gameplay dimension to Ghost and related games.]

A Ghost variant called Superghost allows players to add letters to both the beginning and the end of the proto-word, opening wide the strategic possibilities and making for a game that you really have to think about.

The writer James Thurber enjoyed playing Superghost with his friends and wrote a New Yorker essay about it back in 1951 (delightfully titled, 'Do You Want to Make Something Out of It? (Or, if you put an "o" on "understo," you'll ruin my "thunderstorm")'). The essay can be found on the New Yorker site (behind a paywall) or in a collection of Thurber's writings called Thurber Country).

Finally we come to Disorder, which is a board game that comes with 1) cards that players get dealt so that they have a hand of letters to choose from, 2) a long skinny board with slots for each card to go into as the word is being built, and 3) chips for keeping score. In addition to giving players a set of letters that they can use for word-extending, Disorder introduces a few more twists on Superghost. Mixed into the deck of letters are four types of power cards. The Exchange card lets you swap a card in your hand with a card on the board. The Switch card lets you take two cards on the board and switch their positions. The Squeeze card allows you to make a one-card gap anywhere in the word and insert a card from your hand. And the Pass card lets you skip a turn.

And finally, any card can be used as a wild card, simply by flipping it over (they all say "wild!" on the back) and laying it down as part of the word. Wild cards can be tricky to deal with since (unlike in Scrabble, where a player declares what the blank tile represents) in Disorder, the wild card can be any letter. This makes it easier to build toward a word without giving away to your opponents what you are planning, but it also makes it difficult to think of all the possible words that could be in play.

Scoring is simple. Each card has a point value on it, with harder letters like Q and Z having correspondingly larger point values (roughly like in Scrabble). At the end of the round, the point values of the cards that have been played on the board are summed, and the total is awarded to whoever lost the round. After how ever many rounds are played, the winner is the player who accumulates the least points. I enjoy playing Disorder so much that I am willing to play without keeping score (though that may just be the Bananagrammer in me).

Disorder is a great game. I have already bought someone a copy for Christmas.

I like having the cards and the board, but in a pinch, this could be played with Bananagrams tiles with a few modifications: Each player can take 7 Bananagrams tiles and, in the absence of racks, just stand the tiles up on their edges. Note that Disorder has a flat letter distribution (4 cards for each letter of the alphabet). While I haven't tried it, I think that using the standard Bananagrams distribution of letters will still be fine. The important adjustment I would recommend borrowing from Disorder is the notion that you can play a tile face-down and have it act as a wildcard. If you're playing for the first time, I suggest starting off with the regular Ghost version until you are ready to graduate to the Superghost variety.


Ghost lends itself to rule variation, spawning games with names like "Superduperghost" and "Spook". My ambition is to come up with a mutation that will best them all. I think I'll call it "Pac-Man".